3/23/2023 0 Comments Quake 4 low res texturesThis physics engine was cited as a direct inspiration for Half-Life 2 too bad it didn't amount to much beyond stacking puzzles and a few clever traps in Trespasser. Yeah, this one's a bit infamous on many levels owing to its rushed development, but hear me out for a moment.Īgain, the physics engine - it's a bit janky by modern standards, but keep in mind that this was 1998, and physics-enabled props in Unreal Engine 1 and Dark Engine didn't even rotate convincingly mid-flight, always staying upright. (QWPL for movement, UIJ for aiming your weapons and thrown items? What the hell?) I certainly wouldn't mind seeing it remade with appropriately modern controls. Grenades bounce around accordingly, other objects like a chalice need to be moved around and filled with water (hopefully not spilling it along the way), other entities and enemies impart their kinetic energy upon collision (and good luck pushing a robot heavier than you out of the way, best to teleport around it!), and it's all in this sprawling environment that feels like a proto-Metroidvania. It's not so much the graphics, but the fact that it's a 2D exploration game with an actual physics engine. No, NOT that PC/Mac series remade into Avernum, or that other Sega CD one, but the BBC Micro/Acorn Electron/C64/Amiga one, especially the Amiga versions. However, I think I'm going to bend the graphics topic just a bit because I can think of two games that were well ahead of their time in boasting something that only started becoming mainstream in 2004, when Half-Life 2 pushed it to the forefront. (Remember when Silicon Graphics workstations were the stuff of dreams that nobody could afford anything even remotely close to, at least until the N64 and those three SGI engineers splitting off to form 3dfx?) The N64 as a whole warrants further exploration, given its SGI-derived architecture. even King's Quest 1 of all things for 1984, and that's just PC. There is just no way that it could compete with a game like Doom 3 by that point in time.Īll the usual suspects have been mentioned - the '90s and early 2000s id Software catalogue, Wing Commander, Ultima Underworld and System Shock 1 (which, as stated, inspired John Carmack to write faster but not better renderers), Unreal, Outcast, Far Cry, Half-Life 2, F.E.A.R., Crysis. ![]() That being said, regardless of the reason, I agree that Half Life 2 cannot be called graphically ahead of its time with its Q4 2004 release date. I think in 2003, a PC game being graphically ahead of its time by 6 months could be considered akin to a game being 2-3 years ahead of its time in 2023. ![]() The other problem is that this was an era of immense graphical improvement year on year (I mean the $200 GeForce 6600GT released in 2004 and was faster than the $500 Radeon 9800XT in 2003, when has something like that happened in the last 10 years?) As a result, if any PC game was graphically ahead of its time in that era then it wouldn't be holding that crown for more than a couple of months. I mean, the game got hacked and leaked basically a year before it's eventual release date and it was a pretty hardcore game, graphically speaking at the time of that leak. If Half Life 2 had released in its originally intended release window in Sept 2003 (along with the ATI 9600XT/9800XT Steam promotion) I believe that it would have held the graphical crown for at least 6 months until Far Cry came. That said, I think that it is fair to mention that the delay, because of the leak, was mainly what robbed Half LIfe 2 of its graphical crown. \data\globaldb\tweakables_high_quality.Click to expand.You're right. Blurry textures fix/streaming tweaks by hallatoreįiles.Loose Files Loader by reg2k / registrator2000.This is an archive that combines two other mods as well as a texture tweak in one archive: Rename the file to tweakables.xml to have it be applied. \data\globaldb\tweakables_high_quality.xml is an optional file that also loads high-resolution textures sooner. \data\globaldb\tweakables.xml makes the texture streaming of the game more agressive. If you also want it to load high-resolution textures sooner, browse to \data\globaldb\ and remove tweakables.xml, then rename tweakables_high_quality.xml to tweakables.xml The default config only makes the texture streaming more agressive. Simply extract the archive to the game folder. There is also an optional config that also loads high-resolution textures sooner and increases the texture pool from 1 GB to 2 GB. ![]() The mod makes the texture streaming more aggressive.
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